![]() They had a good idea, and it was just a little too ambitious for the resources they had. The team who made this aren’t hacks by any means. The characters and animals are fun, and there’s even some nice puzzles involving guiding beams of light to flowers. The shame is, there’s actually a really good video game buried in this mess. Also, this entire level felt like someone was snapping their fingers the entire time saying “come on, let’s wrap this shit up.” The third and final world, which I completed in roughly 20 minutes, looks like cars from Cel Damage could pop by to frag me at any second. ![]() Well, the first two worlds look great in screenshots. But the world itself never feels authentic and alive, which you need if you want a game like this to work. The island itself isn’t far off from a Disneyland-like setting, but my immersion was constantly being broken by frame rate hiccups, janky animation, or seeing that my character wasn’t physically touching the vine they were climbing up. Beasts of Maravilla Island is an ambitious game buried by technical limitations and haphazard execution. Well, that’s not fun! The photography is the entire hook of Beasts, but I took plenty of pictures of things that weren’t even rendered yet and got credit for them. #IGCReviews #BeastsOfMaravillaIsland /Z2NW8BS1ck The thing I'm shooting isn't even loaded into the game engine. In my opinion, a photography game CANNOT WORK if "take GOOD pictures" isn't a requirement. Check out this ten second clip, where I get credit for capturing a picture of a flower that isn’t even visible from the distance I’m at. Even if it hasn’t loaded the sprite for it into the game engine, you’ll get credit. Just take a picture and you’ll check whatever it is off the list. You can just turn on the camera and scroll around, and when something new is in the frame, it says NEW right on the screen. Not only do you not need to take quality pictures, but you don’t even need to necessarily see what you’re taking photos of. It just all out in the open, and sometimes, I wasn’t even trying to get those pictures. In fact, I was a bit startled when, after about ten minutes of walking around the first level, I got a notification that I had just taken a picture of every kind of plant on the stage. ![]() In that time, not counting the instances where I seemingly locked the game up, I took pictures of almost everything. That’s FINE, because this is meant to be a breezy, no-pressure light-hearted adventure and not every game has to be a 40 hour epic. Seriously, a spooky deer keeps showing up and it’s so close to looking like Xerneas that it kind of gets uncomfortable.īeasts is really short, consisting only of three game worlds that fly by quickly. with creatures that look just like Pokemon. Snap is a rail shooter, but Beasts is a full 3D adventure. Really, comparing it to New Pokemon Snap isn’t fair, since they’re two different genres. That’s Beasts of Maravilla Island, the indie photography game I snapped up (see what I did there?) for Nintendo Switch because it’s currently discounted. If you’re a game where the core gameplay mechanic is photography, but the actual pictures you take don’t matter at all, you’re really just a glorified scavenger hunt that’s going to run out of steam quickly. THUNDERCROCS! HOOOOO!”īut, once New Pokemon Snap had me and my family roped in, the thing that kept us playing it FOR WEEKS (and hell, my Mom still plays it every day and has some global-ranked scores) was trying to get the highest scoring pictures. Like this otter mixed with a crocodile creature where the first thing that popped into my head was “thunder. Beasts of Maravilla Island uses the same formula as Pokemon for creating unique creatures: animal + unrelated animal = Thingamon.
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